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Cavity mask zbrush 43/16/2024 ![]() ![]() This is the inverse of the BlurMask operation, though blurring and sharpening a mask will not normally give you exactly the original mask - use undo for that. ![]() SharpenMask will sharpen the edges of the current mask. This is particularly useful when masking an area that will be sculpted to blend smoothly into the surrounding area, as you can quickly draw a mask and then blur it to the desired degree. Additional presses will result in more blurring. Pressing the BlurMask button will blur the edges of the current mask. If part of the object is hidden, the visible part only will be masked. The MaskAll button will mask the whole object. The Clear button will remove all masking from the object, so that all parts can be deformed or sculpted. Also, while holding the Ctrl key, you can apply the current Alpha as a mask by clicking and dragging from outside the object. In addition to the options in this sub-palette, masks can be painted directly onto an object in Edit mode with Draw Pointer selected by holding the Ctrl key and painting on its surface. Masking shields areas of a 3D object from deforming or sculpting. Masks can be applied in a number of ways. Masking modifies all editing sculpting actions, whether applied directly or adjusted in the Deformation sub-palette. ![]()
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